home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
EnigmA Amiga Run 1995 October
/
EnigmA AMIGA RUN 01 (1995)(G.R. Edizioni)(IT)[!][issue 1995-10][Aminet 7].iso
/
Aminet
/
game
/
board
/
VChess33.lha
/
VChess
/
Catalog-Translations
/
VChess.cd
< prev
next >
Wrap
Text File
|
1995-05-15
|
16KB
|
1,033 lines
;Catalog-description for VChess 3.3 (15.5.95)
;*******************************
; Menu-Text
;*******************************
;
MsgMenuProject (//)
Project
;
MsgProjectNewGame (//)
New Game
;
MsgProjectStartGame (//)
Start Game
;
MsgProjectSolveForMate (//)
Solve for Mate ...
;
MsgProjectStopGame (//)
Stop Game
;
MsgProjectSaveGame (//)
Save Game ...
;
MsgProjectSaveMovelist (//)
Save Movelist ...
;
MsgProjectPrintMovelist (//)
Print Movelist ...
;
MsgProjectGiveUp (//)
Give Up ...
;
MsgProjectOfferRemis (//)
Offer Draw ...
;
MsgProjectAbout (//)
About ...
;
MsgProjectQuit (//)
Quit
;
MsgMenuPlayers (//)
Players
;
MsgPlayersHumanHuman (//)
Human-Human
;
MsgPlayersHumanAmiga (//)
Human-Amiga
;
MsgPlayersAmigaHuman (//)
Amiga-Human
;
MsgPlayersAmigaAmiga (//)
Amiga-Amiga
;
MsgMenuTime (//)
Time
;
MsgTime10Secs (//)
10 Secs
;
MsgTime20Secs (//)
20 Secs
;
MsgTime30Secs (//)
30 Secs
;
MsgTime1Min (//)
1 Min
;
MsgTime2Mins (//)
2 Mins
;
MsgTime3Mins (//)
3 Mins
;
MsgTime5Mins (//)
5 Mins
;
MsgTime10Mins (//)
10 Mins
;
MsgTime30Mins (//)
30 Mins
;
MsgTime1Hour (//)
1 Hour
;
MsgTime3Hours (//)
3 Hours
;
MsgTime8Hours (//)
8 Hours
;
MsgTime12Hours (//)
12 Hours
;
MsgTime24Hours (//)
24 Hours
;
MsgTimeInfinite (//)
Infinite
;
MsgTimeCustom (//)
Custom ...
;
MsgTimeEqual (//)
Equal ?
;
MsgTimeFull (//)
Full ?
;
MsgMenuThinklist (//)
Thinklist
;
MsgThinklistRefresh (//)
H\x00Refresh
;
MsgThinklistRefreshSort (//)
S\x00Refresh & Sort
;
MsgThinklistShowOldList (//)
Show old List
;
MsgThinklistShowOldListSorted (//)
Show old List sorted
;
MsgThinklistShowBestChain (//)
C\x00Show best Chain
;
MsgThinklistBeepIfUpdated (//)
Beep if updated ?
;
MsgThinklistShowSorted (//)
Show sorted ?
;
MsgThinklistUpdateDisplay (//)
Update Display
;
MsgThinklistUpdateDisplayIfChanged (//)
If changed ?
;
MsgThinklistUpdateDisplayAutomatic (//)
Automatic ?
;
MsgThinklistUpdateDisplayNoUpdate (//)
No Update ?
;
MsgThinklistRefreshIf (//)
Refresh if
;
MsgThinklistRefreshIfComputersTurn (//)
It's Computer's turn ?
;
MsgThinklistRefreshIfYourTurn (//)
It's Your turn ?
;
MsgThinklistUpdateMoveChain (//)
Update MoveChain
;
MsgThinklistUpdateMoveChainBestMove (//)
Best Move ?
;
MsgThinklistUpdateMoveChainCurrentMove (//)
Current Move ?
;
MsgThinklistUpdateMoveChainNoUpdate (//)
No Update ?
;
MsgMenuDisplay (//)
Display
;
MsgDisplayShowMovelist (//)
Show Movelist
;
MsgDisplayShowThinking (//)
Show Thinking
;
MsgDisplayShowMoveChain (//)
Show MoveChain
;
MsgDisplayRotate (//)
Rotate
;
MsgDisplayRotate90p (//)
90+
;
MsgDisplayRotate180 (//)
180
;
MsgDisplayRotate90m (//)
90-
;
MsgDisplayChangeColors (//)
Change Colors ...
;
MsgDisplayChangeColorsWhiteStonesA (//)
White Pieces A
;
MsgDisplayChangeColorsWhiteStonesB (//)
White Pieces B
;
MsgDisplayChangeColorsBlackStonesA (//)
Black Pieces A
;
MsgDisplayChangeColorsBlackStonesB (//)
Black Pieces B
;
MsgDisplayChangeColorsWhiteSquaresA (//)
White Squares A
;
MsgDisplayChangeColorsWhiteSquaresB (//)
White Squares B
;
MsgDisplayChangeColorsBlackSquaresA (//)
Black Squares A
;
MsgDisplayChangeColorsBlackSquaresB (//)
Black Squares B
;
MsgDisplayChangeColorsBoardBorder (//)
Board-Border
;
MsgDisplayChangeColorsBoardText (//)
Board-Text
;
MsgDisplayChangeColorsRectangle (//)
Rectangle
;
MsgDisplayChangePatterns (//)
Change Patterns ...
;
MsgDisplayChangePatternsWhiteStones (//)
White Pieces
;
MsgDisplayChangePatternsBlackStones (//)
Black Pieces
;
MsgDisplayChangePatternsWhiteSquares (//)
White Squares
;
MsgDisplayChangePatternsBlackSquares (//)
Black Squares
;
MsgDisplaySetupMode (//)
Setup Mode ?
;
MsgDisplayCoordinates (//)
Coordinates ?
;
MsgDisplayChessClock (//)
Chess Clock ?
;
MsgDisplaySquareframes (//)
Squareframes
;
MsgDisplaySquareframesWhite (//)
White ?
;
MsgDisplaySquareframesBlack (//)
Black ?
;
MsgDisplayChangeScreen (//)
Change Screen ...
;
MsgDisplayScreenfont (//)
Screenfont ...
;
MsgDisplayTextfont (//)
Textfont ...
;
MsgMenuSetUp (//)
Set Up
;
MsgSetUpLoadGame (//)
O\x00Load Game ...
;
MsgSetUpFirstMove (//)
F\x00First Move
;
MsgSetUpNextMove (//)
N\x00Next Move
;
MsgSetUpPreviousMove (//)
P\x00Previous Move
;
MsgSetUpLastMove (//)
L\x00Last Move
;
MsgSetUpReplay (//)
Replay Game ...
;
MsgSetUpClearBoard (//)
Clear Board
;
MsgSetUpBuildUp (//)
Build Up
;
MsgSetUpReset (//)
Reset
;
MsgSetUpWhitesTurn (//)
White's turn
;
MsgSetUpBlacksTurn (//)
Black's turn
;
MsgMenuConfig (//)
Config
;
MsgConfigLoad (//)
Load ...
;
MsgConfigSave (//)
Save
;
MsgConfigSaveAs (//)
Save As ...
;
MsgConfigLastSaved (//)
Last Saved
;
MsgConfigResetToDefaults (//)
Reset to defaults
;
MsgMenuExtras (//)
Extras
;
MsgExtrasStoreThisPos (//)
1\x00Store this Pos.
;
MsgExtrasRestoreOldPos (//)
2\x00Restore old Pos.
;
MsgExtrasSetWhitesAggr (//)
Set White's Aggr. ...
;
MsgExtrasSetBlacksAggr (//)
Set Black's Aggr. ...
;
MsgExtrasValuation (//)
V\x00Valuation
;
MsgExtrasBreak (//)
B\x00Break
;
MsgExtrasUndoLastMove (//)
U\x00Undo last Move
;
MsgExtrasRedoTheMove (//)
R\x00Redo the Move
;
MsgExtrasPause (//)
Pause
;
MsgExtrasSetTaskPri (//)
Set Task Pri. ...
;
MsgExtrasCreateIcons (//)
Create Icons ?
;
MsgExtrasUseOpenings (//)
Use Openings ?
;
MsgExtrasTeaching (//)
Teaching ?
;
MsgExtrasSound (//)
Sound ?
;
MsgExtrasPlayMode (//)
PlayMode
;
MsgExtrasPlayModeReduce (//)
Reduce ?
;
MsgExtrasPlayModeExtend (//)
Extend ?
;
MsgExtrasPlayModeEstimate (//)
Estimate ?
;
MsgExtrasPlayModeStrategy (//)
Strategy ?
;
MsgExtrasRandom (//)
Random
;
MsgExtrasRandom0 (//)
0\x00
;
MsgExtrasRandom25 (//)
25
;
MsgExtrasRandom50 (//)
50
;
MsgExtrasRandom100 (//)
100
;
MsgExtrasRandomCustom (//)
Custom ...
;
MsgExtrasBlinken (//)
Blinken
;
MsgExtrasBlinken0 (//)
0\x00
;
MsgExtrasBlinken1 (//)
1\x00
;
MsgExtrasBlinken3 (//)
3\x00
;
MsgExtrasBlinken5 (//)
5\x00
;
MsgMenuOpenings (//)
Openings
;
MsgOpeningsAddThisGame (//)
Add this Game ...
;
MsgOpeningsDeleteActual (//)
Delete actual
;
MsgOpeningsDeleteByName (//)
Delete by name ...
;
MsgOpeningsDumpToFile (//)
Dump to File ...
;
MsgOpeningsSaveAllEntries (//)
Save all Entries
;*******************************
; Text of Module ChessNames
;*******************************
MsgPawnKnightBishopRookQueenKing (/6/6)
\x20NBRQK
;
MsgCaptureChar (/1/1)
x
;
MsgSimpelMoveChar (/1/1)
-
;
MsgCheckChar (/1/1)
+
;
MsgCheckmateChar (/1/1)
#
;
MsgSpaceChar (/1/1)
\x20
;
MsgSmallRochade (/6/6)
\x200 - 0
;
MsgBigRochade (/6/6)
\x200-0-0
;
MsgEnPassant (/2/4)
e.p.
;
MsgWhiteIsCheckmate (/2/2)
#W
;
MsgBlackIsCheckmate (/2/2)
#B
;
MsgWhiteIsStalemate (/2/2)
*W
;
MsgBlackIsStalemate (/2/2)
*B
;
MsgWrongKingNumber (//)
Wrong number of kings on board !
;
MsgCanBeatYourKing (//)
The king can be beaten !
;
MsgColumnsText (/8/8)
abcdefgh
;
MsgColumnsBoard (/8/8)
abcdefgh
;
MsgRows (/8/8)
12345678
;
;*******************************
; Text of Module Memory
;*******************************
MsgRegularGame (//)
(Regular Game)
;
MsgArtificalGame (//)
(Artifical Game)
;
MsgFile (//)
File:\x20
;
MsgGameComment (//)
Comment:\x20
;
MsgChessOpenings (//)
Chess-Openings:
;
MsgWhite (//)
White:\x20
;
MsgBlack (//)
Black:\x20
;
MsgModuleMemoryHalt (//)
Dangerous unexpected error in module Memory\nError-Number:
;
MsgModuleMemoryStrange (//)
Unexpected error in module Memory\nError-Number:
;
;*******************************
; Text of Module Board
;*******************************
MsgModuleBoardHalt (//)
Dangerous unexpected error in module Board\nError-Number:
;
MsgModuleBoardStrange (//)
Unexpected error in module Board\nError-Number:
;
;*******************************
; Text of Module Brain
;*******************************
MsgModuleBrainHalt (//)
Dangerous unexpected error in module Brain\nError-Number:
;
MsgModuleBrainStrange (//)
Unexpected error in module Brain\nError-Number:
;
MsgGain (/7/)
Gain:\x20\x20
;*******************************
; Main-Module-Text
;*******************************
MsgAbort (//)
Abort
;
MsgAcceptRemisBlack (//)
Black player:\nDo you accept a draw ?
;
MsgAcceptRemisWhite (//)
White player:\nDo you accept a draw ?
;
MsgAddedThisOpeningToLib (//)
Added this Opening to library
;
MsgAddOpening (//)
Enter name of Opening
;
MsgAskPublicScreen (//)
Name of existing Public Screen ?
;
MsgBlackGaveUp (//)
Black player gave up !
;
MsgBlackComputerGivesUp (//)
Black player (Computer) gives up !
;
MsgBlackLeadsWith (//)
Black leads with\x20
;
MsgBlackOfferedRemis (//)
Black player offered a draw, White accepted !
;
MsgBlackSquaresColorA (//)
Color A for black squares ?
;
MsgBlackSquaresColorB (//)
Color B for black squares ?
;
MsgBlackSquaresPattern (//)
Pattern for black squares ?
;
MsgBlackStonesColorA (//)
Color A for black pieces ?
;
MsgBlackStonesColorB (//)
Color B for black pieces ?
;
MsgBlackStonesPattern (//)
Pattern for black pieces ?
;
MsgBlackString (//)
.\x20Black:\x20
;
MsgBlankMove (/10/10)
---\x20\x20\x20\x20\x20\x20\x20
;
MsgBuildupMode (//)
Buildup-Mode
;
MsgBoardIsModified (//)
Board is modified !
;
MsgReplayMode (//)
Replay-Mode
;
MsgPlayMode (//)
Playing
;
MsgPlayingAborted (//)
Playing aborted !
;
MsgCantCloseWindow (//)
Can't close Window !
;
MsgCantCreateIcon (//)
Can't create Icon !
;
MsgCantCreateMenus (//)
Can't create Menus !
;
MsgCantCreateMsgPort (//)
Can't create Messageport !
;
MsgCantDeleteOpening (//)
Can't delete Opening !
;
MsgCantDoThisAction (//)
Can't do this action !
;
MsgCantDumpOpenings (//)
Can't dump Openings !
;
MsgCantGetVisualInfo (//)
Can't get Visual Info !
;
MsgCantLoadConfig (//)
Can't load configuration file !
;
MsgCantLockPubScreen (//)
Can't lock Public Screen !
;
MsgCantMoveStones (//)
Can't move pieces !
;
MsgCantOpenFile (//)
Can't open file !
;
MsgCantOpenTimer (//)
Can't open Timer !
;
MsgCantOpenWindow (//)
Can't open Window !
;
MsgCantPrintMovelist (//)
Can't print Movelist !
;
MsgCantRedoMove (//)
No Move to redo !
;
MsgCantResizeWindow (//)
Can't resize Window !
;
MsgCantSaveConfig (//)
Can't save Configuration !
;
MsgCantSaveGame (//)
Can't save the game !
;
MsgCantSaveMovelist (//)
Can't save Movelist !
;
MsgCantSaveOpenings (//)
Can't save Openings !
;
MsgCantStartNewTask (//)
Can't start new task !
;
MsgCantTakeBackMove (//)
No Moves to take back !
;
MsgChangeBoardBorderColor (//)
Color for board's border ?
;
MsgChangeBoardTextColor (//)
Color for board's text ?
;
MsgChangeRectangleColor (//)
Color for Rectangle ?
;
MsgChangeTaskPri (//)
New Priority ?
;
MsgComputer (//)
\x20(Computer)
;
MsgConfigFileCorrupt (//)
ConfigFile contains errors !
;
MsgConfigFileNotValid (//)
Can't use this ConfigFile !
;
MsgConfigIconName1 (//)
Config1
;
MsgConfigIconName2 (//)
Configs/Config1
;
MsgCurrentGameIsRunnig (//)
Current game is still running !
;
MsgCustomTimeGadget (//)
Secs|Mins|Hours|Cancel
;
MsgDeleteCurrentOpening (//)
Delete Opening:\x20
;
MsgDumpOpenings (//)
Dump Openings
;
MsgEnterGameComment (//)
Comment to this Game:
;
MsgGameIconName1 (//)
Game1
;
MsgGameIconName2 (//)
Games/Game1
;
MsgGameLoaded (//)
Game:\x20
;
MsgGameSaved (//)
Game saved
;
MsgGetCustomTime (//)
Thinking-Time ?
;
MsgGetRandomInfluence (//)
Random Influence ?
;
MsgGetStartMateLevel (//)
Moves to mate ?
;
MsgModuleVChessHalt (//)
Dangerous unexpected error in module VChess\nError-Number:
;
MsgModuleVChessStrange (//)
Unexpected error in module VChess\nError-Number:
;
MsgIllegalMove (//)
This is not a legal move !
;
MsgItsBlacksTurn (//)
It's Black's turn
;
MsgItsNotYourTurn (//)
It's not your turn !
;
MsgItsWhitesTurn (//)
It's White's turn
;
MsgItsYourTurn (//)
It's Your turn !
;
MsgLittleProblem (//)
There is a little problem:
;
MsgLoadAConfig (//)
Select Configurationfile
;
MsgLoadGame (//)
Load a Game
;
MsgMotherTaskUnknown (//)
Daugthertask can't live without mothertask !
;
MsgMoveBufferFull (//)
Can't store more moves! (Game terminated.)
;
MsgMoveChainWindowName (//)
Move-Chain
;
MsgMovelistPrinted (//)
Movelist printed
;
MsgMovelistSaved (//)
Movelist saved
;
MsgMovelistWindowName (//)
All Moves
;
MsgMovesPerSecond (//)
\x20Mps)
;
MsgNoCustomScreenFont (//)
To change Screenfont you must open a Custom-Screen
;
MsgNoGameLoaded (//)
No game loaded !
;
MsgNoMovesInMemory (//)
No Moves in Memory !
;
MsgNoMovesToAddToLib (//)
There are no Moves to add to Library !
;
MsgNoNextMove (//)
There is no next Move !
;
MsgNoRemis (//)
Oh no, I will win !
;
MsgNoRegularGame (//)
This is not a regular Game !
;
MsgNotEnoughStack (//)
Stack must be >= 4096 Bytes
;
MsgNothingStored (//)
No Position stored !
;
MsgNotPlaying (//)
We are not playing !
;
MsgOfferRemisBlack (//)
Black player:\nDo you really want to offer a draw ?
;
MsgOfferRemisWhite (//)
White player:\nDo you really want to offer a draw ?
;
MsgOk (//)
Ok
;
MsgOkCancelGadget (//)
Ok|Cancel
;
MsgOkRemis (//)
Ok, draw !
;
MsgOpeningAlreadyExists (//)
This opening already exists !
;
MsgOpeningDelName (//)
Delete Opening
;
MsgOpenings (//)
Openings:\x20
;
MsgOpeningsDumped (//)
Openings dumped
;
MsgOpeningsSaved (//)
Openings saved:\x20
;
MsgOpNameAlreadyExists (//)
This openingname already exists !
;
MsgOutOfMem (//)
Not enough memory !
;
MsgPatternGadget (//)
Mono|Points|LinesUp|LinesDown|Cancel
;
MsgPawns (//)
/100 Pawns
;
MsgPlaying (//)
We are playing !
;
MsgPointChar (/1/1)
.
;
MsgQueenKnightGadget (//)
Queen|Knight
;
MsgQueenOrKnigth (//)
Convert Pawn to
;
MsgReallyGiveUpBlack (//)
Black player:\nDo you really want to give up ?
;
MsgReallyGiveUpWhite (//)
White player:\nDo you really want to give up ?
;
MsgRedoMove (//)
Redo:\x20
;
MsgReplayAborted (//)
Replay aborted !
;
MsgRetryCancelGadget (//)
Retry|Cancel
;
MsgSaveConfigAs (//)
Save Config
;
MsgSaveGame (//)
Save this Game
;
MsgSaveMovelist (//)
Save Movelist
;
MsgScreenFontRequest (//)
Select a Screenfont
;
MsgScreenReqGadget (//)
Default|Public|Custom|Cancel
;
MsgScreenRequest (//)
Select a new screentype
;
MsgSelectCustomScreen (//)
Select a screentype
;
MsgSetBlacksAggression (//)
Black's Aggression ?
;
MsgSetWhitesAggression (//)
White's Aggression ?
;
MsgSolvingForMate (//)
Solving for Checkmate !
;
MsgSolvingForMate2 (//)
\x20(Solving for Checkmate)
;
MsgTakeBackMove (//)
Take back:\x20
;
MsgTerminateCurrentGame (//)
Terminate the current game ?
;
MsgTextFontRequest (//)
Select a Textfont
;
MsgTextIconName1 (//)
Text1
;
MsgTextIconName2 (//)
Text/Text1
;
MsgThinkingWindowName (//)
Thinking ...
;
MsgUnknownUserInput (//)
Unknown User-Input
;
MsgValuationIsEqual (//)
Valuation is equal
;
MsgWhiteGaveUp (//)
White player gave up !
;
MsgWhiteComputerGivesUp (//)
White player (Computer) gives up !
;
MsgWhiteLeadsWith (//)
White leads with\x20
;
MsgWhiteOfferedRemis (//)
White player offered a draw, Black accepted !
;
MsgWhiteSquaresColorA (//)
Color A for white squares ?
;
MsgWhiteSquaresColorB (//)
Color B for white squares ?
;
MsgWhiteSquaresPattern (//)
Pattern for white squares ?
;
MsgWhiteStonesColorA (//)
Color A for white pieces ?
;
MsgWhiteStonesColorB (//)
Color B for white pieces ?
;
MsgWhiteStonesPattern (//)
Pattern for white pieces ?
;
MsgWhiteString (//)
.\x20White:\x20
;
MsgWhitesTurn (//)
It's white's turn
;
MsgWrongRandomValue (//)
Wrong Random-Value !
;
MsgYesNoGadget (//)
Yes|No
;
MsgYouCantGiveUp (//)
You don't play, so you can't give up !
;
MsgYouCantOfferRemis (//)
You don't play, so you can't offer a draw !
;
MsgYours (//)
\x20(Your's)
;
;*******************************
; New text for release 3.2
;*******************************
MsgRemisBecauseOfRepetition (//)
Draw, because this position occurred three times !
;
MsgRemisBecauseOf50Moves (//)
Draw, because there in no progress in last 50 moves !
;
MsgWhiteIsCheckmateLong (//)
White is Checkmate !
;
MsgBlackIsCheckmateLong (//)
Black is Checkmate !
;
MsgWhiteIsStalemateLong (//)
White is Stalemate !
;
MsgBlackIsStalemateLong (//)
Black is Stalemate !
;
;*******************************
; New text for release 3.3
;*******************************
MsgPawnNoSpaceChar (/1/1)
P
;